In the first versions of Letters In Motion, touch input was second fiddle to the mouse. The idea was to use a touch screen to support mouse interaction, providing the artist with enhanced access to certain functionality, but mouse input would still dominate the application. However, as the user interface began to take shape, we found touch playing an increasingly important role. In many places touch was more useful than the mouse, which led to a problem: we couldn't come up with a great interface design for mouse and touch simultaneously. All our attempts resulted in compromise and had us on the path to a decidedly mediocre result. So we had to make a decision.
It may seem like an easy answer given how important touch has become these days, but the truth is that most apps for touch devices are relatively simple pieces of software; very few touch apps rival the ones created with a mouse in mind. The thought of creating a professional-grade digital art application for touch devices seemed daunting. Still, we decided to give it a try. After all, if we crashed and burned, we could always start over with a mouse design.
Yet it was clear from the first test of the touch interface that this was the right decision; touch was going to be a crucial part of the Letters In Motion application. That decision changed everything. Mouse support was completely abandoned and our effort focused entirely on creating a great touch interface, one that would be both efficient and powerful without feeling overwhelming for users, and would have room to grow over time as we expand the available features.
In the months since making the touch decision, Letters In Motion has taken shape. While our application is still in its infancy, we're really excited to get it in the hands of artists to see what they think and how we can improve it. We're also really excited by the idea of our tablets being used for creation, not just consumption.
We can't wait for you to get your hands on it!